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India’s First Interschool Esports Prix

An LXL Foundation Initiative, Organised by Krayon x Diagon

Where India’s brightest student gamers compete, connect, and lead the digital future.

Register Your School
Gaming Event
Young Girl Playing Computer Games
Game Console

About the Prix

The Interschool Esports Prix is India’s first national championship that brings together student gamers from across the country to compete in structured, school-led esports tournaments.

An initiative of LXL Foundation, organised by Krayon in collaboration with Diagon (a global esports education platform trusted by 500+ international schools), this program is designed to:

  • Unleash student potential in competitive gaming

  • Bridge the gap between screen time and skill time

  • Educate parents and educators on the value of esports

  • Prepare Indian youth for global careers and competitions

🎓 NEP 2020 aligned | Age-appropriate | Teacher-led | Safe & Secure

Gaming Team in Navy

 Why Esports in Schools?

Not just games—this is skill-building for the 21st century.

"82% of students had never joined a school activity before esports." 

– US Study

🧠 Strategic thinking, focus & real-time problem solving

💻 STEM engagement, digital literacy & game design

🤝 Leadership, collaboration & emotional resilience

🌐 Access to $16M+ global esports scholarships annually

🏅 Gateway to Olympic-level international representation

Alien Spaceship

For Schools & Educators

Krayon provides an end-to-end turnkey model to help schools adopt esports as a co-scholastic or club activity.

  • Easy registration & onboarding

  • Teacher training + digital citizenship modules

  • Reporting dashboards for school leaders

  • Curriculum integration available on request

For Parents

Turn concern into confidence

Esports, when structured and supervised, can unlock creativity, confidence, and college opportunities.

  •  Age-appropriate games only (PEGI-rated)

  •  Played on a closed school-only platform

  •  Supervised by trained teachers

  • Mental wellness & teamwork workshops included

“Not all screen time is equal. This is screen time with purpose.” – ParentZone UK

Father and son playing video games at home

Games Featured

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Rocket League

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Minecraft (Edu Edition)

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Valorant

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